My first AAA game character, thus finalizing my first-year progress of self-taught in 3d modeling.
Sculpted everything in Zbrush, Retopology and UV mapping in Maya, Textured in Substance Painter, and Rendered in Marmoset Toolbag. The texture of the hair and feather was made in Zbrush using Fibermesh, which consists of normal, albedo, flow, and alpha map. The cards were placed with the help of GS curve tool in Maya.
It was a tremendously fun journey, I am glad I decided to pursue 3D and I am hoping to be able to grow more!